Archive for October, 2008

Water you can swim in

Sunday, October 19th, 2008

Water!!! Water you can swim in… Well only virtually :-) This is my very first graphical demo built on a excellent open source framework called G3D.

Demo is based on two chapters in the ShaderX book.
“Rendering Ocean Water”
by John Isidoro, Alex Vlachos, Chris Brennan
And
“Rippling Refractive and Reflective Water”
by Alex Vlachos, John Isidoro and Chris Oat

Features include

  1. Realtime vertex displacement
  2. Full control over speed, wave direction, amplitude and frequency
  3. Additional detailing via two normal maps
  4. Fake refractions that look real
  5. Real time reflections or reflections via environment maps
  6. Fully configurable water color via texture maps

Welcome to GBuffer.Net 2.0

Saturday, October 11th, 2008

Faster, cleaner, better…

This upgrade has been long overdue, but there are a lot of other things to consider. The blog is now powered by WordPress. I did consider a new version of Drupal, but WordPress seemed a lot cleaner and more widely supported.

Pictures and albums are now on Flickr.com. ImageShack.us was not really managing my gigabytes of pictures too well and my decision to self manage the pictures backfired.

There have been some posts that have been brewing in my head, but have been put off waiting for this upgrade to happen. So now that it has happened, they will see the light of day fairly soon.