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	<title>GBuffer.net &#187; projects</title>
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		<title>First version of Replica checked in</title>
		<link>http://www.gbuffer.net/archives/6</link>
		<comments>http://www.gbuffer.net/archives/6#comments</comments>
		<pubDate>Tue, 07 Nov 2006 05:51:18 +0000</pubDate>
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		<description><![CDATA[After more than one and a half years of tinkering, the first version of Replica has been checked into it&#39;s permanent home on sourceforge.net . No file releases have been made and none will be done for some time now. First there is a lot of work yet to be completed. Several speed optimizations are [...]]]></description>
			<content:encoded><![CDATA[<p>After more than one and a half years of tinkering, the first version of Replica has been checked into it&#39;s <a href="http://sourceforge.net/projects/replica3d">permanent home on sourceforge.net</a> . No file releases have been made and none will be done for some time now. First there is a lot of work yet to be completed. Several speed optimizations are to be made&#8230;<!--break--></p>
<p>To name a few. </p>
<ol>
<li>Avoid using ALLOC as far as possible &#8211; Create a custom built memory manager. As of now, I&#39;m just using a hacked version of memdbg.h</li>
<li> Use texture atlasing for improved speed</li>
<li>Use normalization cube maps for use in the pixel shaders</li>
</ol>
<p>Then there are other bigger issues&#8230;</p>
<ol>
<li>Clean up and make sure Win32 code is completely separated from the engine</li>
<li>Remove OGL calls from the code. This will allow me to plugin D3D quite easily</li>
<li>A complete overhaul to the material system is need. I&#39;m not happy with the way things work now</li>
<li>Add parallax mapping</li>
<li>Implement a proper scene graph system</li>
</ol>
<p>And then there are some issues I am scared to even look at&#8230;</p>
<ol>
<li>Make sure project is unicode compliant &#8211; I&#39;m 100% sure it isn&#39;t because of some bad coding used early on in the text rendering systems</li>
<li><font color="#ff0000">PROJECT DOCUMENTATION &#8211; Very important. I hate doing this, but it&#39;s imp </font><img src="/modules/tinymce/tinymce/jscripts/tiny_mce/plugins/emotions/images/smiley-sealed.gif" alt="Sealed" title="Sealed" /></li>
</ol>
<p>But overall, I&#39;m quite happy with how far the project has gotn&#39;. Performance is acceptable, and for me implementing a quick application is not too much of a problem.</p>
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